Feb
25
2010
0

Multithreaded Webserver @ThreadPools

After some days of trying to fix a BUG I succeded in implementing my first threadpool ever in my webserver. (more…)

Written by robzi da coder(); @ 16:25 in: Useful
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Feb
18
2010
0

Android auqarium

Started coding Android again. This time I am using Android 2.0 SDK with Eclipse Galileo and ADT plugins. (more…)

Written by robzi da coder(); @ 20:32 in: Mobile Applications
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Feb
03
2010
0

“GravDrum”

GravDrum is a game controlled by a percussion or a PS3-Drumpad. There is a ball circuited by 4 gravity fields. 2 of them are pulling the others ar pushing. (more…)

Written by robzi da coder(); @ 19:39 in: Game Development
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Jan
28
2010
0

ASCII goes 3D…

This week I wrote a very trivial parser for a normal .txt file and designed an “Invader” with OGRE. (more…)

Written by robzi da coder(); @ 16:02 in: Datastructures&Algorithms
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Jan
27
2010
0

Spiderbot walking-cycle with OGRE

Manuel Blum and me created the walking-cycle of a spider with the (yeah again) OGRE-Engine. (more…)

Written by robzi da coder(); @ 17:12 in: Computergraphics, Game Development
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Jan
18
2010
0

“GetHigh”

A little game created with J2ME in Eclipse-Galileo (more…)

Written by robzi da coder(); @ 20:16 in: Mobile Applications


Jan
18
2010
0

OGRE-speed coding…

Importing the model, adding specular shader and rotating with a quaternion in 20 min…. (more…)

Written by robzi da coder(); @ 19:57 in: Game Development
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Jan
07
2010
0

Multithreaded Webserver + HttpReqInterpretor

So here is my first multithreaded webserver we had to code during our socket-programming lessons. I programmed (more…)

Written by robzi da coder(); @ 23:00 in: Useful
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Dec
21
2009
0

Revive Asteroids …

I made a “pimped” remake of the retrogame “Asteroids”. Youre able to fly around with my x-fighter which I made (more…)

Written by robzi da coder(); @ 13:44 in: Game Development
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Nov
06
2009
0

Slowmo Fluidsim with Background Substrcaction + Box2D

augmented_ue3_FluidSimBox2dBackGDiffA very slow but cool looking fluid simulation realised with openframeworks, box 2d and a background substraction algorithm (more…)

Written by robzi da coder(); @ 14:41 in: Augmented Reality
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